eduke32 - Duke Nukem 3D Port based on JFDuke and EDuke
||FreeBSD Ports Latest i386
EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D), merging
it with EDuke to provide many new features for mod authors. Built on the
foundation of Jonathon "JonoF" Fowler's JFDuke3D work (including Build engine
author Ken "Awesoken" Silverman's badass Polymost renderer) combined with
Matt "Matteus" Saettler's EDuke advances, EDuke32 screams cool so loud you'll
think Bruce Dickinson got uppercut in the balls by Freddy Krueger. Hell, it
even comes with Mapster32, the enhanced Build editor.
The EDuke32 and Mapster32 development team is lead by Richard "TerminX"
Gobeille, author of the popular Cinema mod for Max Payne 2, the Project X TC
demo for EDuke 2.0, and Mapster, the original Build editor enhancement.
* Enhanced event-based game scripting system
* OpenGL renderer (truecolor textures, MD2/MD3 models)
* Augmented map editor
- ASM: on
- EXAMPLES: on
- GCC: off
- HRP: off
- OFFENSIVE: off
- SHAREWARE: off
- VOXEL: off
To complete the installation of this port, you need to copy the files
DUKE3D.GRP and DUKE.RTS from the original Duke Nukem 3D distribution to
/usr/local/share/duke3d with names "duke3d.grp" and "duke.rts"
If you installed any of the optional packs, run the game with -g and the full
path of the pack file e.g. eduke32 -g /usr/local/share/duke3d/duke3d_voxels.zip
To use the XXX Pack, you need to first include the HRP,
i.e. eduke32 -g /usr/local/share/duke3d/duke3d_hrp.zip -g /usr/local/share/duke3d/duke3d_xxx.zip
The Voxel pack is intended for use with classic textures, HRP has new models.
Install eduke32 txz package:
# pkg install eduke32