curv - Language for making art using mathematics
||FreeBSD Ports Latest amd64
||graphics lang math
Curv is a programming language for creating art using mathematics. It's a 2D and
3D geometric modelling tool that supports full colour, animation and 3D
* Curv is a simple, powerful, dynamically typed, pure functional programming
* Curv is easy to use for beginners. It has a standard library of predefined
geometric shapes, plus operators for transforming and combining shapes. These
can be plugged together like Lego to make 2D and 3D models.
* Coloured shapes are represented using Function Representation (F-Rep). They
can be infinitely detailed, infinitely large, and any shape or colour pattern
that can be described using mathematics can be represented exactly.
* Curv exposes the full power of F-Rep programming to experts. The standard
geometry library is written entirely in Curv. Many of the demos seen on
shadertoy.com can be reproduced in Curv, using shorter, simpler programs.
Experts can package techniques used on shadertoy as high level operations for
use by beginners.
* Curv can export meshes to STL, OBJ and X3D files for 3D printing. The X3D
format supports full colour 3D printing (on Shapeways.com, at least). These
meshes are defect free: watertight, manifold, with no self intersections,
degenerate triangles, or flipped triangles.
Install curv txz package:
# pkg install curv